tag:blogger.com,1999:blog-70998471111063437222024-03-12T19:23:54.290-04:00The Gaming GhettoOriginally a GeoCities website hosted in what a member of the Planescape mailing list once described as the "ghettos of Area 51". The name stuck.Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7099847111106343722.post-49712423138225890042009-07-11T08:33:00.003-04:002009-07-11T08:46:42.065-04:00Cthulhutech: ShoggothsContinuing with the reposting of material from the Cthulhutech forums, here's my answer to the burning question "where are the shoggoths?".NEG TRANSMISSION 11235813CLASSIFICATION TOP SECRET / PARADISE COIL JINXCIRCULATION WITHIN RESTRICTED CHANNELS ONLYDO NOT COPY1. (S / ORCON) PARADISE COIL JINX are a construct species that, according to information derived from the 1930-31 Miskatonic UniversityAsarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-48215264566824019962009-07-09T22:26:00.002-04:002009-07-09T22:28:47.263-04:00Cthulhutech: Refugees of the DreamlandsOne final post for today, also originally from the Cthulhutech forums.For several months, now, there have been strange rumors from bug-occupied England. The reports, obviously unconfirmed, are that King Arthur has returned in the time of the greatest need of his country. Appearing from under Glastonbury Hill, he marched forth at the head of a host of a hundred knights wearing jade-green armor andAsarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-81381751383231117102009-07-09T21:55:00.003-04:002009-07-09T22:02:42.248-04:00Cthulhutech: The West FormulaThis came out of the same Cthulhutech forum thread that spawned the Resurrection spell. Use of this particular set of rough rules will substantially change the nature of a Cthulhutech game. Used properly, it will also spark an examination of what it means to be human.I don't think this is a bad thing. I, for one, would love to see more transhumanism in Cthulhutech.Even though arcanotechnology is Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-36815247908735636782009-07-09T21:31:00.006-04:002009-07-09T22:03:38.034-04:00Cthulhutech: ResurrectionI originally posted this on the Cthulhutech forums. It's reposted here with the modifications suggested by Matthew GrauRESTORATION OF THE ESSENTIAL SALTSThird Orderaka: ResurrectionType: EnchantmentLegality: Illegal [note 1]Learning Time: 1 week for full ritual, 10 minutes to simply restore existing saltsInsanity Test: Average/1 Insanity PointOccult Rating Required: NoviceIntellect Required: Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-13290210313966723412009-06-29T22:38:00.004-04:002009-06-29T22:48:14.607-04:00Waste World: OrkzThese are the fungoid orks from Warhammer 40K - specifically, from Gorkamorka. If you have to ask what they're doing in Waste World, you may be playing the wrong game.Ork Boyz DXSTINPWLFMRAR0+10-11252Disadvantages: Negative Appearance (Ugly), Megalomania (Mild), Overconfidence (Mild)Advantages: Fast Healing, Hardy, Immune to Disease, Immune to PoisonSpecial Powers: Armor (AR 2), Dark Sight, Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-4502764740400899852009-06-29T22:15:00.004-04:002009-06-29T22:37:25.985-04:00Waste World: AnimalsIf you've ever played Space: 1889, you'll recognize all of these. If you haven't, it really sint necessary to any enjoyment of the material. Just be aware that I didn't create these things myself.CISSAWAANAdapted from Space: 1889DXSTINPWLF+3-1008MR: 3 (10 swimming)AR: 2Attacks: Bite (1M)Disadvantages: Animal Intelligence, DX 0 on landSpecial Abilities: Pack tactics.PACK TACTICS:Cissawaan are Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-4372099958453997312009-06-29T22:05:00.002-04:002009-06-29T22:14:49.085-04:00Waste World: Advantages and Special PowersThese special powers and abilities were originally created by Colin Chapman, to be included in the Ikarus sourcebook for Waste World. It was never actually published, and he was kind enough to allow me to archive them here.Unique AdvantagesImperial BloodlineYou are a member of the great Phoenix bloodline, rulers of Ikarus and kin to the Emperor himself. The bloodline will ransom you if necessary Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-92113322007616413362009-05-23T22:49:00.003-04:002009-05-23T22:58:36.816-04:00Amuell, The Destroying WormSTDXINPWLFMRARAMUELLThe Destroying Worm+200+1+31000615Attacks: Bite (8M); crush (10M)Disadvantages: Amuell's hide is encrusted with drakonium, allowing him to be tracked by those who seek the crystal.Advantages: Swallow (as standard wasteworm); tunnel (as standard wasteworm); create fear; psionics; demon storm.Create Fear: Amuell is an ancient creature with a fearsome reputation. The sight Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-60245127727531235242009-05-20T22:23:00.002-04:002009-05-20T22:34:57.123-04:00Character Creation Experiment: The IntroductionFor laughs (and, admittedly, for the sake of some content) I'm going to be embarking on a mad quest. I'm going to roll up/generate a character for each RPG I own. To that end, there are a few ground rules I'm going to use.First, I have to let you know what game it is, what edition it is, and what genre it is. I've been collecting and playing for more years now than I care to admit to, and it Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-55970046391307966852009-05-20T22:05:00.000-04:002009-05-20T22:10:28.423-04:00Waste World: ArakneKimera:ArakneOnce, long ago, before the Armageddon Wars reshaped the face of Avernus, before Lord Khaos reigned in the Twisted City, Kimera was one of the great metrozones of the Ancients. Its people were scholars and artists and engineers, masters of working and creating the lost nanomatter, skilled in the control and manipulation of energies now undreamed of in the present age. At the heart of Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0tag:blogger.com,1999:blog-7099847111106343722.post-9212095741901936222009-05-20T21:58:00.000-04:002009-05-20T22:02:10.625-04:00Waste World: AmmunitionArmor-Piercing RoundsArmor-piercing ammunition (AP rounds for short) are designed to do just that: pierce armor. They are rated in levels from one to three. Each level of an AP round ignores 1 level of an armor's armor rating (so Hide armor [AR 1] is of no use against AP 1 ammunition). There is a down side to this, however. When fired at unarmored targets, the AP round subtracts it's AP rating Asarielhttp://www.blogger.com/profile/16464730170035287714noreply@blogger.com0